Tom
Tom
This only affects a project that uses the proc_macro directly but doesn't depend on vulkano directly. So if you used vulkano_text as a dependancy but also tried to use the...
In that case we'd do `use nannou::vulkano`. I'm not sure if this is a great solution though. I think the real issue is not having the equivalent of `$crate` for...
shade_runner is basically just `shaderc + spirv_reflect`. Still some more work to make it complete though. I'll put some more examples up when I get a chance but you can...
If the shaders in `../my_shaders` are `.glsl` then you could do both use cases with [shade_runner](https://github.com/freesig/shade_runner). Alternatively for use case 1 you could store the shaders as compiled spirv and...
I'm also getting this bug. I tried your suggestion @rukai but it still returns 1 instead of 12. I have: ``` OS: Mac OS X Mojave Intel(R) Iris(TM) Graphics 6000...
So I'm having a similar problem aswell with the first [example in the guide](https://github.com/vulkano-rs/vulkano-www/blob/master/examples/guide-example-operation.rs). It doesn't swap the buffers. So I adapted a minimal c++ example to do the same...
I've started building a debug module that also prints out the parameters of each call. It's a little slow to do because each parameter needs to be converted from raw...
The `queueCreateInfoCount` was a me printing a variable wrong. It's actually the same. In fact every single call and parameter is now exactly the same between the two examples. I...
Actually I take that back. All the calls are the same to vulkan but the way I was reading the memory was different. Now that I read it the same...
Ok so I found something that works. Everything the same (ie. both `VkBuffer`s pointing to the same `VkDeviceMemory`) but if you: 1. `vkMapMemory` 2. write to src 3. `vkUnMapMemory` 4....