kaputtnik

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Hi olih, i guess this is related to #5346 or/and #4786 @Noordfrees ? The error says: ~~~~ [00:02:23.923 real] ERROR: FATAL EXCEPTION: command queue: Ship scout: is a immovable, expected...

I think stonerl has created some images. They can be improved, but this bug isn't valid anymore i think.

I do not understand the people who just download and install some thing from a non original source… > * If nobody will care for aotger 3 weeks or such...

Whats the status here? I guess the two thumbs-ups were related to the other idea: > Another idea: a different symbol for valid starting positions? Not an ordinary green building?...

Here, also on linux, all is fine: Setting Japanese as language, restarting the game and create a new game. Isn't it possible to add some log output to https://github.com/widelands/widelands/blob/dfdbd6a3c06d5c62e1f0690a29cfc1e16fa2f190/src/logic/map_objects/tribes/tribe_descr.cc#L413 or...

@AnjaneyuluBatta505 > In some cases the some of the indexes may delete(or not properly indexed) or which may not have pk Wouldn't be the index then be in a malformed...

The remove option seems to work also for me. But it is just like rebuild_index, at least it is just that slow :(

Noordfrees summarized the reasons why this feature might not be implemented, and personally i agree with him. For a full discussion why ferrys don't carry workers, see e.g. https://www.widelands.org/forum/post/25405/ and...

> In addition to workspace idea/suggestion, some sort of task manager, for example with a tab that lists all the buildings under construction, so that easy access to their progress...

I get an assertion when using this branch and clicking on the Add-On button in the main menu: ~~~~ [00:00:01.125 real] INFO: **** END SOUND REPORT **** [New Thread 0x7ffff0d266c0...