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A Lua bytecode compiler written in Lua itself for didactic purposes or for new language implementations

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luajit2.1 enable GC64 lj_arch.h #define LJ_FR2 1 The bytecode changes are as follows. Bold is the changing bytecode ---------------------------------------- test code ` local ffi = require("ffi") local a = "12345"...

MacOSX 10.14.6 Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 10.0.1 (clang-1001.0.46.4) Target: x86_64-apple-darwin18.7.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin help pls

To be frank, I'm not familiar with Lua...I'll try to be useful as much😅 When trying to reverse a LuaJIT Dump with version 2 in header, I noticed that `luajit-x...

I'm really happy to discover this cool project! Has anybody looked into "dropping in" this bytecode compiler to replace the C implementation in LuaJIT? This is something we have been...

I need an assember which takes luajit instructions and compile to bytecode dump format

Code like this ```lua goto skip local x = 1 ::skip:: print(x) ``` causes both LuaJIT and luajit-lang-toolkit to throw an error: ` jumps into the scope of local 'x'`....

According to `ast-validate.lua`, Tables are expected to be described in terms of the `array_entries`, `hash_keys` and `hash_values` properties. However, `lua-ast.lua` generates Tables as with a single `keyvals` property which is...

I reasoned it's better to file the issues here rather than in my fork, because the issue links got confused in the commit history, pointing to issue of the same...