frankmilliron
frankmilliron
Most already work. I'd prefer just testing each one, on each actual machine as AppleWin doesn't have //gs, //c, //c+ configs. Actually doesn't take that long, and it's what I'm...
Thanks xot. That code uses a floppy to detect emulation whereas my projects are all hard drive based. The search continues! Unfortunately (fortunately?) AppleWin is so good at emulation it's...
Yes Virtual ][ always returns zero there, as well.
So is that speed DMA? Looks like there was more than a few changes to harddrive in 2021.
I just realized that perhaps one way to detect emulation is to fingerprint the C700 space. Virtual ][ and AppleWin appear to have different code there. Let me try some...
Hey Tom. I have an bunch of machines and cards but recently moved and living in a much smaller space. Don't have the same real estate to set up a...
My back of the envelope calculation was roughly 10 HGR frames per second, 8192 bytes per frame, so 81,920 bytes per second transfer speed on a CFFA3000. This is using...
Seems to be overwriting some screen holes. I could try a build with the acceleration code turned off to see if that helps.
Also doesn't work on //gs. Guessing same issue?
I tried the $7FE fix, which didn't work. Also tried removing the acceleration code completely, which also did not work.