Francis Clairicia-Rose-Claire-Joséphine
Francis Clairicia-Rose-Claire-Joséphine
Okay so it can be a GNOME issue. Even after updating my system and restarting the computer, clearing my virtual env and reinstalling it, I always have this problem.
Yes I'll do that. I didn't think to test with the other 2.1.3 pre-releases and there is no issue with 2.1.3.dev6 (SDL 2.0.20).
Here is a screencast of the behaviour : https://drive.google.com/file/d/1MtcZYtJv7aKrw8donikvdLLYFLLhbEUE/view?usp=sharing
pygame 2.1.3.dev6 (SDL 2.0.20, Python 3.10.7)
Update : I have seen the new releases since 2.1.3, so I decided to try again with this version ``` pygame 2.4.0 (SDL 2.26.4, Python 3.11.2) ``` **The issue is...
Any updates on this issue?
Yes, this is what I want to say by "memory leak". I can send a PR. I will do it later.
I'm not sure to understand: where is the complexity? A decorator-based implementation will result in the same issue than `functools.lru_cache` and there will be much more complexity in the decorator...
@webknjaz This option seems good. The only drawback is that a `@cached_property` is writable, whereas `@property` is read-only by default. If that's OK with you, then I can make the...