Simon Howard
Simon Howard
Finally got around to digging into this a bit and finding out what's up with these files. It seems like the problem files have no filename in the normal header...
Oh, I missed [@jsummers' comment](https://github.com/fragglet/lhasa/issues/37#issuecomment-1011169991) which gives a good theory about what's going on here - that `-lhd-` directory entries are being mistakenly stored as `-lh0-`. That gives a good...
Can confirm this is the same issue as #31: ``` 00000070 ff 05 00 00 c6 53 00 00 46 69 6c 65 30 31 19 4c |.....S..File01.L| \_ start...
Are you using the chex.deh from chexdeh.zip in idgames? http://www.doomworld.com/idgames/?file=utils/exe_edit/patches/chexdeh.zip You need that to be able to play Chex Quest at all (1 or 2).
Chex2 level 1 has a known issue with the red door room where it gets really slow because of a mid-texture linedef with a multi-patch texture (Medusa effect: http://doomwiki.org/wiki/Medusa_effect). I...
Pretty sure DrNicholas is doing that correctly; it's probably a Windows-specific thing that it crashes in that room rather than slowing down - Medusa effect is a memory overrun, after...
But the bug is that Chocolate Doom crashes (on Windows) rather than just slowing down, right?
No, as I recall, SDL_INIT_GAMECONTROLLER is just a layer on top of the normal SDL_INIT_JOYSTICK subsystem. The fact that copying the SDL files from 3.0.0 fixes the problem does seem...
Not sure what you're proposing by "deprecation of i_musicpacks.c".