Guillaume Fradin

Results 9 issues of Guillaume Fradin

Try and integrate with blender and its renderer. A dedicated node 'LightBaker' (or maybe a renderer) could behave as such: - convert the objects mentioned in an object mask to...

enhancement

Some examples of great libraries to potentially integrate with: - https://github.com/erichlof/THREE.js-PathTracing-Renderer - https://github.com/Domenicobrz/Realtime-path-tracing-in-chrome - https://github.com/google/filament

enhancement

Polish the current plugin system, to allow people to create their own nodes

enhancement

Similar to Houdini OTLs, have a system to convert a group of nodes into an asset reusable across scenes

enhancement

Similar to the current glsl builder used for materials, particles and textures, add a javascript builder system to easily manipulate geometry attributes, or objects parameters.

enhancement

Polish the current worker setup. A subnetwork whose nodes are sent to a worker should be able to only copy/shader an attribute buffer (as opposed to transfer a whole geometry,...

enhancement

AR could be added, by simply adding a new type of camera, on top of the currently existing PerspectiveCamera and OrthographicCamera. https://github.com/jeromeetienne/AR.js seems like a great library to integrate. The...

enhancement

integrate a library like Ammo or Cannon. Simulated objects setup could be done with a few nodes, such as RBDPrepare and RBDSolver. Optional nodes could create low res hulls if...

enhancement

Hello, This issue is related to Houdini Labs, but after a few emails with their support, they advised me to ask here as well. So after downloading meshrom from sidefx...

linux