James Redmond
James Redmond
Is there any way of hiding these new icons? It seems that I can hide the whole info gutter, but I would still like to have the signal icons visible.
@RedMser thanks for your reply. Yes, it would be great to have per icon toggles for the gutter in the same way that we have per item gizmo visibility in...
I am just running into error this in 4.1.1. My multimeshes are working correctly but each one gets this error on creation. I am setting the instance count with gdscript...
@SamsPepper1 I had also tried this tactic, but had even more issues with it. I have it on a value above 0 and then in the ready method try to...
@Geometror thanks for working on this, really great job so far! I have been playing around with it. and it seems to work as expected. The only part I was...
I am not sure what workflow you are using, but the best way to get MagicaVoxel meshes into a game engine is to optimise them so that they are "watertight"....
Ah, no worries. I have had similar issues in the past and just ended having the cubes scale slightly below 1 at 0.99 or so. This solved my z fighting,...
Have you tried recreating the same scene without gridmaps, as a test, to see if it has the same issue. I am using a lot of grid snapped cubic structures...
I am also getting no materials in the material slot (now surface material override), so they all have to be manually reloaded. Not sure if this has been reported or...