fplam
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fplam
You might want to look into the following answer by munificent on the gamedev stackexchange: http://gamedev.stackexchange.com/a/8355 x+y+z gives you a nearness value for a point (for the coordinate system described...
Cool. I guess there are always going to be edge cases, since filling canvas paths cannot be as accurate as pixel-by-pixel rendering with z-buffering.