Colton Franklin
Colton Franklin
`pub const Settings = struct { x: f32, y: f32 };` ` pub fn example (settings: Settings) void {}` The goal would be to provide a list of the fields...
It seems that there is no inspector for `byte` and attempting to open an inspector of an entity with a component containing a public `byte` will crash the application. Is...
This is a long-standing issue since moving to `zig-gamedev`, I'm unsure of the cause and it seems to be rather random, some file loads trigger it and some don't, and...
I tried to give this a shot early on, and `Hotkeys.zig` holds all the current default hotkeys. We will need to add a section in the settings to configure and...
I haven't really looked into this yet, but it would be really convenient to allow different pencil sizes for larger artwork. Currently, only the single pixel the cursor is on...
I've been considering allowing file resize, but with respect to animations and sprite names, this could get messy quickly. As `.pixi` files are typically much larger than they have to...
I'm not sure exactly how this should go, as files are likely to contain different tile sizes, but it would be very nice to be able to copy artwork from...
One critical thing is adding a selection tool so it's easy to copy/paste parts of an image around. This is decently complex, as we will need to track changes for...
Hi! Great work on this! I'm currently writing a [pixel art editor](https://github.com/foxnne/pixi) using Dear Imgui, and I've been struggling with handling panning and zooming. I stumbled across this project, and...
```ts src/deps/zig-gamedev/zflecs/src/zflecs.zig:73:5: error: dependency loop detected pub const iter_action_t = *const fn (it: *iter_t) callconv(.C) void; ~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ referenced by: iter_t: src/deps/zig-gamedev/zflecs/src/zflecs.zig:472:27 iter_next_action_t: src/deps/zig-gamedev/zflecs/src/zflecs.zig:82:48 remaining reference traces hidden; use '-freference-trace' to...