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An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open Gaming License: http://media.wizards.com...

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The old character sheet displayed the number of prepared spells in the header. This number is no longer shown in the new character sheet. This was useful for wizards and...

ui
feature request
ux

Not sure if this is already posted anywhere but a few suggestions: - Maybe updating how the spells tab looks like in the character sheet, adding in a +x to...

ui
feature request
ux

It is nonsensical and only leads to confusion that both players and GMs have an option to apply damage, but only the GM-exclusive method applies it correctly. The context menu...

Related to #3028. According to official rules, a GM can request a saving throw to maintain concentration for reasons other than a character taking damage, such as being tossed around...

feature request
api

With upcoming work on enchantment (https://github.com/foundryvtt/dnd5e/issues/3305) there is sometimes a need to add text to the beginning of an existing string or around an existing string. For example, for the...

feature request
api
active effects

So, it would be very cool if the system supports Spell Points!

feature request

Currently spell configuration on `ItemGrant` & `ItemChoice` advancements allows for specifying a single ability that is used for the granted spells, but there are a number of places such as...

feature request
advancement

Core to the enchantment system (#3305) is a new active effect type (specified by flag for now, using a proper active effect type in V12) that allows the active effect...

feature request
api
active effects

### Must Haves 1. Add a new category to `feature` Items called 'Enchantment'. Alternatively add a new `enchantment` Item type. 2. Enchantments should specify whether they can be bound to...

epic
api

Before `3.0` there was a distinction between regular and critical successes & failures on chat messages. Regular successes & failures would get a green/red background, and criticals would get a...

ui