Junhao Wang

Results 32 comments of Junhao Wang

Have you tried setting the working directory as the root directory? Then using `Model model("obj/african_head/african_head.obj");` should be fine.

Update: Was able to reproduce this. It is necessary to set up with user input as srikappa-amzn mentioned above. I verified that the _CameraRigComponent_ and _AcquireByEntityId::AcquireTarget_ work as expected. In...

**Update:** Tried digging into spawnable but didn't find useful info yet. I was thinking it could be related to _PrefabProcessorContext_ as it is in charge to convert prefab to spawnable...

Was able to reproduce it by running the following command in console. ```shell pyRunFile ..\..\Levels\goal_9ks_1kd\Scripts\populate_static_objects.py -m 100 -o 0 -c 100 ``` Sometimes it crashes sometimes it does work fine....

I can still repro the issue with 17.2.6. Copying the folder does not work for me.

The above PR didn't include the fix. It was a preventive improvement. I am putting another PR to fix the memory issue in create-entity workflow. This PR should be ready...

@lumberyard-employee-dm fyi This PR is ready for rebase and AR.

It also requires users to do "Ctrl + S" twice to save the level. - After the first save, the instance DOM is written to file but parent's child order...

### Entity Id has no registered owning instance warning **Cause:** It is caused by the call of UpdatePrefabInstance() in [line 146](https://github.com/o3de/o3de/blob/2a734b4e02755e0315faa9866245c4d52291f90b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp#L146). At this point of time, the entity has already...

**Long-Term Thoughts:** We might need to rework CreatePrefab workflow. It seems a bit complicated and to use a lot of duplicate code. We can reuse some code in DeleteFromInstance to...