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Fast osu! port for Linux (and more)

Results 21 oshu issues
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Using alt+space window menu to get into the fullscreen mode is way to complicated. There should be a command line option and maybe config file for starting in fullscreen mode....

enhancement
good first issue

At the moment oshu seems to use the desktop mouse input with it's desktop mouse acceleration, but playing shooter games it is common to use raw input instead with an...

Closes: https://github.com/fmang/oshu/issues/23

The current SDL_Image + Cairo combo is fine so far for loading and prescaling, but won't encode thumbnails (see #78), and using a vector graphics library for scaling a picture...

Pictures are a nice way to find and remember songs when browsing beatmaps. While it's easy to use the full size pictures, it's quite a burden on the browser to...

In progress!

Writing unit tests for a game is no easy task, but fortunately some modules are pure and easy to test. In particular, the beatmap parser and the geometry module. When...

I've stumbed upon a beatmap that used multi-segment linear sliders: `556757 fhana - RHAPSODY OF BLUE SKY (Sotarks) [Pentori's Hard]` Here's an example: `123,73,53738,2,0,L|126:43|129:13,1,47.9499985366822,8|8,0:0|0:0,0:0:0:0:` Sadly, the current implementation of the...

After #4. Considering oshu!'s current player community, maybe supporting the mania mode before the fancy graphics and sound effects is a cool idea.

First, it should be called *skin*. I didn't know it was called that way by osu! at the time. Second, it should not be part of the *audio* module. Third,...