flyinghead
flyinghead
New build available: Sending and receiving data as text. Should be able to detect DreamConn+ gamepad automatically.
yes, I removed the emu.cfg config entries so I hope VID/PID detection works...
This is the order in which data is usually sent to the dreamcast maple interface. But it can be changed with a register and some diagnostic disk actually sends data...
Flycast only transmits messages when received from the game. There's no timer to resend anything. The only exception is when loading a state, where the screen is refreshed right after...
No, it can't come from the tcp/ip socket itself, and reading from and writing to a socket are disconnected. I tested again and I only see messages when the VMU...
Tested Half-Life and I only see one LCD update when the game boots.
RE:CV is updating the LCD screen every other frame (15 times per second) so what you're seeing is normal.
Pushed a new build on the `dev` branch with support for buzzer messages. I used a new network library so there might some regressions. Let me know if anything is...
Flycast already provides video output with Syphon (macOS) and Spout (Windows), which can be used to stream video output in real time or record it (OBS). Sound output can be...
Tested both games with latest master (bf2bd7efed41e9f3367a764c2d90fcaa9c38a1f9) and they no longer freeze when the game is over. I noticed a time-out starting at the second game over with Gigantic Army....