flyinghead
flyinghead
I just pushed a fix to the initdv3jb crash for this savestate. If may still crash when finishing other areas so if that happens, posting the same kind of savestate...
Yes. I changed the title of the issue to reflect this. If you have problems with vf4tuned or initdv3e, please open other issue(s) with details to reproduce them.
You have better luck than me. Even with the Open GL renderer and a dreamcast game, starting RetroArch via intent displays a black screen then RA becomes unresponsive. Same behaviour...
what is "PPSSPP style" ?
This is a known issue with this game and could be due to a copy-protection measure.
Is this the Redump version? I tried it and it crashes at boot like the CDI one.
The internal render resolution is independent from the window size/screen resolution. One reason is that non-integer scaling factors introduce texture seams and bleeding. Even the built-in ".5" factors aren't recommended.
It's been a while since you reported it but I can't reproduce it on my Intel macbook. When you get a chance, can you check if this is still happening?
This looks like yet another Adreno bug. I can reproduce the issue on Adreno 615 and Adreno 630. But it works fine on all other platforms, including Mali-G51 and desktop...
Nothing has changed recently regarding controllers and nobody reported any major issue in this area. I would assume your mapping files are incorrect, or the ones provided/generated by Batocera. Also...