flyinghead
flyinghead
This commit should improve the performance of this game: https://github.com/flyinghead/flycast/commit/e714e945108b79ef0701ae219850ded9e5c1da94
Dynamic unwind information isn't absolutely needed to get a first build working. This is just needed to be able to throw exceptions through dynarec blocks. (There's no unwind info on...
See https://github.com/betaflight/betaflight/issues/3185
PR https://github.com/flyinghead/flycast/pull/1368 from @bslenul now allows to use VMU slot 2 instead of slot 1, solving this issue.
Should be fixed in the latest `dev` build
Buggy driver for handling rumble/vibration/force feedback of some cheap devices. See https://github.com/ppy/osu/issues/13634 for possible solutions.
Only this game is crashing? What about other naomi or dreamcast games? What was the last version of the flycast core that was working? The dx11 shaders haven't changed in...
There's definitely something wrong with this build, either RA or Flycast. The first error was: ``` [libretro ERROR] core/rend/dx11/dx11_shaders.cpp:606 E[RENDERER]: Pixel shader creation failed ``` Now we have: ``` [libretro...
From @GABO1423: > When using the libretro core on an Xbox Series X after you last Merged the Dev branch changes to the master branch, Metal Slug 6 (Atomiswave) fails...
Can I get an even better log? That is with debug level logging for the core as well? It seems I only see ERROR messages from the core, and not...