flyinghead
flyinghead
This should be fixed on the dev branch
Should be fixed in the latest dev build.
I traced it down to a problem with PowerVR's nearest filtering when the sprite x or y coordinates are close to a half-pixel boundary, like x = 120.5. (The low...
Great find once again @kihato ! The maple documentation states that the light gun must return 255 for the trigger axes value. However it looks like this isn't what the...
fixed on the dev branch
Fixed on master. See #693
no, still on the dev branch
now on master
It looks like this is fixed by 7cc77b10ed5e59db42947128d8715ff415bbe8d7. Check latest `dev` build
Great find! Indeed increasing the GD-ROM wait time by 10% fixes the issue. Should be fixed in the next dev build.