Philipp A.

Results 1384 comments of Philipp A.

there is another color library that has them: [retep998/colors-rs](https://github.com/retep998/colors-rs) also there’s rudimentary color structs in [PistonDevelopers/image](https://github.com/PistonDevelopers/image/blob/master/src/color.rs) I’d love to see this stuff unified! Maybe use this (colors, channels, alpha-channel) as...

good info is to be found [here](http://www.brucelindbloom.com/index.html?ColorCalcHelp.html) and [here](http://www.brucelindbloom.com/index.html?Equations.html)

do you have any opinions on #24?

since this is an info dump as well as an discussion: [this project](https://github.com/CarVac/filmulator-gui) makes [advanced use](https://www.reddit.com/r/rust/comments/2rez8d/creating_a_color_conversion_library/cnhkho5?context=3) of color models (not in rust). i think if we could elegantly support that...

yeah, sure. But if that should be meaningful, we’d need `l:u8, a:i8, b:i8`, which isn’t supported by the current generics model (one type of numeric primitive as type parameter) because...

sorry, i’m a rust noob: tag types? but i understand what you mean. basically something connecting both.

ah, that brand new thing! very good idea. [here](http://www.brucelindbloom.com/javascript/ColorConv.js) is also an awesome comprehensive implementation of [this calculator](http://www.brucelindbloom.com/index.html?ColorCalculator.html) powered by [this math](http://www.brucelindbloom.com/index.html?Math.html).

sure, i’ll hop on right now! as it’s been almost 24 hours ago that you commented, you could be there :D /edit: you weren’t there. usually i’m online from around...

Hi @lcolladotor, I did write that report while being frustrated by a intransparent decision being made by Bioconductor’s leadership forcing me to do churn work. My package and its vignettes...

Thank you for the detailled explanation regarding vignette building in `build`/`check`, I understand now! > Regarding the macOS-specific polygon edge not found, let's see if someone else comes up with...