flydecahedron
flydecahedron
Yeah send me the original plan for the book and I'll take a look! Let me know if it makes sense to write the tutorial to the current API or...
Did some digging and I see this popup in the console: ``` The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on...
I'm not getting sound even when I click on the page which should be counting as a gesture. I even tried adding a button so I'm actually clicking something. I'm...
The API I would want is essentially tracker support for the 4 dmg channels. Perhaps, during the conversion from .xm to agb's internal tracker format, the appropriate .xm commands would...
Here's an example of combining GBT with Maxmod to achieve this: https://github.com/AntonioND/gbt-player/tree/master/gba/examples/combined_maxmod They provide a tracker template (S3M files) where channels 1-4 correspond with the dmg audio channels, and the...
Happy to help out with this. Here's my thoughts on making the examples better: - An example game that uses a recommended workflow - tiled, aseprite, tracker, .wav sound effects...
Huh weird, either the code wasn't rendering on my browser or I was blind when I checked last 🤷 Cool that it's already setup like that, though! Maybe describing the...