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The Flutter engine
## Description This PRs fixes an issue where the HTML renderer was not able to draw straight lines when stroke width is zero (For more information see the demo here:...
Generates fallback font data by downloading and analyzing all known "Noto Sans" fonts. ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for...
This is a step towards being able to control floating point precision. The GLSL 4.6 spec ignores precision (and so does glslang in this mode). The compiler is still not...
Uses a WebGL surface in conjunction with `readPixels` to make an image from an `SkPicture`. This is needed since the picture may contain GL texture-backed images. Fixes https://github.com/flutter/flutter/issues/103803 ## Pre-launch...
Description: 1. Create a PaintTree during the traversal tree phase, the PaintTree node is the AttributeLayer which set the paint attribute and it needs to `saveLayer` 2. In the DisplayListLayer...
Fix wrong use of fl_method_call_respond arguments in documentation ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I...
Specializes the `OffsetEngineLayer` and `TransformEngineLayer` in CanvasKit mode. Random usage of the Gallery app shows that ~97% of all transforms are covered by identity and translation specializations. Two specializations are...
Remove references to IE11 and old Edge (this change is not breaking as Flutter Web never really worked on these); treat Samsung browser as Blink. Fixes https://github.com/flutter/flutter/issues/108999. Potentially also fixes...
This PR is a prototype of the implementation of dirty region management with Metal support. The modifications essentially add damage fields to `FlutterMetalTexture` and update the `get_next_texture` and `present` callbacks...