Vadim Tsvetkov
Vadim Tsvetkov
I've encountered the same problem. ```js var snapshotCount; for (var key in categories) { snapshotCount = categories[key].length; break; } ... for (var i = 0; i < snapshotCount; i++) {...
I've faced same issue and can confirm that `POSTGRES_USER`, `POSTGRES_PASSWORD` and `POSTGRES_DB` are ignored and `MM_SQLSETTINGS_DATASOURCE` is `postgres://:@postgres:5432/?sslmode=disable&connect_timeout=10` inside mattermost container
Caused by https://github.com/docker/compose/issues/9442
As a workaround one may use the following script ```bash IFS=$'\n' for e in `grep -v '^#' .env`; do export `echo $e | envsubst`; done docker compose -f docker-compose.yml -f...
Similar results on Elixir 1.12.3
Wouldn't the easiest option be to just let specify in config in which mix environment checks should be run?
Hi, Jean As per glTF specs, nodes (an object of which the hierarchy is composed, pretty much like Unity's GameObjects) without meshes are not supported. So the workaround will be...
You can try to comment out call that causes error and add RuntimeConfig to preloaded assets manualy
It's great to hear that there was some research done on that matter. In unity we have direct bindings to unmanaged code just with special attributes, but I'm not sure...
Yeah I see now, and given the size of the codebase updating it to support other platforms is no easy task. I could try running it inside docker container though...