Florian Eßl (aka Spatzenfärber)
Florian Eßl (aka Spatzenfärber)
Rebased onto PR #3349 Hopefully I'll have some time soon to create a sample project; showcasing the individual ways this feature can generate warnings for blocked routes :)
I tested around a bit and found out that the positioning defined via "_Control Text Settings_" doesn't affect positioning of the timer at all. It seems, that **RPG_RT** actually checks...
This drawing difference is also noticable during the liftoff sequence in **_Die Reise ins All_** (Use the savegame found in Issue #3412 ) **RPG_RT**  In EasyRPG, this sequence looks...
I tested around a bit & found out, that the Z-layer priorities seem to work out for every RM2K build & all versions of RM2K3 prior to the English Steam...
> Before 1.12 the rendering order on the same tile was "undefined behaviour" and since then it is ordered by the ID. Unfortunate that you found a game that has...
Knowing that Cherry likes to document his findings I quickly searched RPG-Atelier & found something: (So there's no need to bother him because I'm sure he's got lots of work...
Another minor issue with layer priority, found in the game **Wolfenhain**: [Save07.zip](https://github.com/user-attachments/files/20165732/Save07.zip) Here the player has to complete a tricky trial: Taking one of the sticks & using it to...
Is this still an issue? The GDrive link is offline & I couldn't find a download link for 0.109f on the official archive page: https://yume.wiki/2kki/Archive#Version_0.109 The game gives some funny...
Ok, this should be ready for review. I also cherry-picked my recent commits that move the handling for "Virtual Key" code mapping because several other PRs & WIP branches depend...
> Looks solid on first glance. > > Only have to do some in-game testing and the extended command line parser. Though in general code looks fine. > > Using...