Florian Eßl (aka Spatzenfärber)

Results 43 comments of Florian Eßl (aka Spatzenfärber)

> This work could be also useful for some kind of patch detection tool inside the Tools repo Yup, I also thought about that. It would be nice to have...

oops, the last commit is missing some changes for liblcf. Here's a **_"quick patch"_** (get it?): ```diff --- src/inireader.cpp | 17 +++++++++++++++++ src/lcf/inireader.h | 2 ++ 2 files changed, 19...

**Button mapping for Mouse L/R is now also implemented.** This fixes a screen for this Spanish zelda fangame: https://www.hellsoft.net/H5/component/remository/Juegos/Rpg-Maker-2003/The-Legend-of-Zelda-Necklace-of-Elements/?Itemid=537

Nearly forgot.. Here's a small test project for these new operations: [ControlVarsEx.zip](https://github.com/user-attachments/files/18630209/ControlVarsEx.zip)

> btw, you spoke about retrieve data based on string, maybe this could work as an replacement for #3214 Yeah, I'll give it some thought when I get back to...

I'll add this here as well, because it is especially relevant for this PR (mentioned in PR #3379 -> https://github.com/EasyRPG/Player/pull/3379#issuecomment-2865938998) > **Apropos altering execution behavior:** > I've been testing an...

Another interesting observation: RPG_RT behaves, as if screen panning was locked (You can walk around with no screen misalignment) even though no "Scroll Map - Fix" command was issued. But...

Oh good, we already have an issue for this one. I thought I'd need to create another for one for this game .:D **Game:** _Die Reise ins All_ **Savegame:** [Save08.zip](https://github.com/user-attachments/files/20028186/Save08.zip)...

Here's some suggestion for improving the engine detection, so that we could narrow down specific RPG_RT build versions more reliably. The Borland Delphi compiler is broken when it comes to...

_Something to note here, for future compatibility:_ The "**PPCOMP**" tool (PR #3363) already features commands for deleting & copying save files. Though I skipped on the implementation of those two...