Results 812 comments of Andre Weissflog

Hmm I still see a weird problem. All the sample links get a 404. Here's what I do (on macOS): ``` > rm -rf zig-out .zig-cache > zig build -Dtarget=wasm32-emscripten...

Hmm same problem also when running `zig build -Dtarget=wasm32-emscripten examples serve-wasm`, I'll keep the PR open, maybe I'll get around at a later time to investigate the issue. In general...

Just stumbled over this ticket via https://github.com/EsotericSoftware/spine-runtimes/issues/2934... @bryanjeal if there's a generated C API for 4.3 it should be possible to port sokol_spine.h over to that (as long as the...

I'm thinking about it but there are a couple of issues to solve: - how to add the (more or less) engine-specific binding annotations, all Slang code I've seen so...

> to have a slang compiler available in the system, and invoke slangc command Yeah that could be the only realistic option, create a small wrapper cmdline tool which calls...

> Why can't I use a pure glsl shader or spirv binary? Main reason is because there's a lot of reflection information extracted from the shader which you would otherwise...

No concrete plans so far. The main problem to solve is how to deal with the highly sokol-gfx specific code-generation and extracting the required reflection information (plus a couple of...

> Has anybody tried to use slang-compiled shaders with sokol_gfx (with manually constructed shader_desc)? Not that I know of. An alternative path I want to look into is to allow...

Are you planning to support platforms where `int` isn't 32-bit? If yes, which? As far as I'm aware there is no `short` in the public APIs (or even the whole...

> long can be 32 or 64 bit, > int can be 16, 32 or 64 bit > short can be 16 or 64 bit Theoretically that's true, but the...