Andre Weissflog
Andre Weissflog
The WebGPU backend has been released now.
Hmm I hadn't considered this, so the sokol-gfx API doesn't let you describe such sampler arrays in sg_shader_desc. In sokol-shdc, SPIRVCross generally doesn't seem to have a problem with this...
Thanks a lot for researching this issue! TBH I'm not sure if it's worth fixing though if it means giving up the convenience of MTKView and using the lower level...
This has recently been fixed via https://github.com/floooh/sokol/pull/963
No, reading resource content back to the CPU side is generally not supported in sokol_gfx.h, that's also true for render targets. I'd suggest using the extension function approach described in...
> What's your opnion on this being officially supported by No objections, a PR would be welcome. I guess it's better to have *any* way to extract pixel data to...
To be honest I'm a bit undecided again on whether this should go into the core API after sleeping over it... Maybe it would indeed make sense to put it...
TBH it's very unlikely that Input Method Editor support will be implemented in sokol_app.h because it's radically different on each platform, instead sokol_app.h should expose the necessary hooks so that...
For now I'd prefer this in some sort of optional "extension header". I'm planning an overhaul of the entire resource management area for copying data into and between resources (might...
Thanks for the information! In general I think that multi-character UNICODE strings would need to be communicated with multiple ```SAPP_EVENTTYPE_CHAR``` events and ```sapp_event.char_code```, not with keycode events (because those are...