Andre Weissflog
Andre Weissflog
> would you like me to submit a PR for this ? I'm terribly behind on PRs and open issues. Let's discuss at a later time again :) @lithiumtoast: sokol_app.h...
Several of those type will very likely cause performance problems on various backends and drivers (e.g. any type where the size isn't a multiple of 4 bytes). This is an...
To be more precise, I think/guess it's not so much the *size* of the datatype, but the stride that's important (again, I might remember wrong, but an "odd" stride which...
Hmm ok, looks like an unintended side effect of using the DXGI SyncQPCTime value for the frame time computation. I guess DXGI only updates this timestamp when the framebuffer can...
AFAIK this part in the documentation only concerns a special behaviour in D3D11, so if you want shader code that works across GLSL and HLSL (via a shader cross-compiler), you...
PS: if glVertexAttribIPointer() is needed for reading the input vertex data into uvec4/ivec4 we need to check if this then also works as expected when the shader is using vec4...
I have stuff like this planned for a complete overhaul of the resource update functions, but it will be a while until I'll get around to this. There might be...
Btw, I just found this in PVRTC texture compression spec (https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt): ``` 5) Is sub-texturing supported? Resolution: Only for the reloading of complete images. Sub-images are not supportable because the...
In the (stale) multiwindow branch I had a simple 'no_decoration' flag in sapp_desc: https://github.com/floooh/sokol/blob/57688eb0c5d09f6149ae6a612c5b53a56e94c328/sokol_app.h#L1401 ...would this be enough? Maybe combined with an additional no_resize (although in this case, programmatic control...
I will only start merging bits and pieces from the multiwindow branch, I've been digging myself into a massive hole with the multiwindow stuff on macOS which required too many...