Results 812 comments of Andre Weissflog

Did you enable HighDPI mode like here? https://github.com/floooh/oryol/blob/fa3401ba0ce963e2b17ae224780a93dd8c49193f/code/Samples/TestInput/TestInput.cc#L70 Otherwise Oryol will render at half resolution on Retina displays to preserve pixel fillrate. Also, Sokol has a HighDPI-Sample for Imgui, does...

PS: I also updated the fips-imgui repository (used by oryol-imgui) to the latest ImGui master-branch version (1.62+).

...wait, the way how I'm doing the Retina-scaling in the sokol-sample doesn't work in oryol-imgui, since this doesn't support vertex- and clip-rect-scaling in the ImGui-draw-hook. I'll most likely implement this...

I will need some more information I'm afraid. How does the error manifest, any error messages, ideally something to build and run myself.

Dear ImGui in a VSCode tab :) This is essentially an 8-bit home computer emulator with an integrated Dear ImGui debugger UI (this one: https://floooh.github.io/tiny8bit/kc854-ui.html) compiled to WASM+WebGL, and integrated...

Eventually I want to get more window controls like this into sokol_app.h, but currently it's not a high priority. One cheap fix that would make sense in the short term...

Basically the opposite of the NOAPI stuff 😄 I don't know yet what to think of that idea TBH. Too many configuration options may create too many paths to test,...

Apologies for not responding yet. I'll try to catch up with PRs over the next couple of weeks.

Yeah I'm definitely in favour of the idea to have a NOAPI mode for sokol_app.h, at least if we can find a solution that doesn't require too big changes to...

@pplux I think a series of smaller PRs which only touch one backend platform at a time is the most realistic option. Preferably with code blocks inside `#ifdef SOKOL_NOAPI` moved...