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Gallery: Post your screenshots / code here (PART 18)
This is Part 18, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!
As needed aid to write our "Mastering Graphics Programming with Vulkan", ImGui was essential.
Probably not the most advanced usage of it, but the possibility of debugging any texture in realtime (especially with bindless rendering), or having a simple but effective GPU profiler, needed to check the timings for each technique developed for each chapter, or simply having all the debug options and tweables for each render subsystem was like having a team to help!
Code available for free here as well: https://github.com/PacktPublishing/Mastering-Graphics-Programming-with-Vulkan
Thanks again Omar and all the contributors to ImGui!
My work in progress game engine.
IOLITE voxel game engine https://iolite-engine.com/
amodemGUI
https://github.com/YD1RUH/amodemGUI
Meta XR Simulator
https://developer.oculus.com/downloads/package/meta-xr-simulator/
Generative Fill for Video at Adobe Max #ProjectFastFill
https://www.youtube.com/watch?v=kyYk-u2rxYA
Hesiod is a desktop application for node-based procedural terrain generation. The node editor relies on imgui-node-editor.
https://github.com/ocornut/imgui/assets/121820229/313f84f1-ee2f-4eda-a707-6ccc2b12b4b5
Adventure game Engine for MSX2 + game Stan the Dreamers
https://jamque.itch.io/stan-the-dreamer-msx2/devlog/396876/a-new-adventure-game-engine-has-come-to-msx2
SEV9938, Sprite editor for MSX2
https://jamque.itch.io/sev9938-sprite-editor-for-msx2/devlog/619767/new-feature-sprite-gfx-preview-in-sprite-design
hitbox editor for my game
https://github.com/ocornut/imgui/assets/93522936/f1fc7c1e-5705-46fe-b3de-742b342e30dd
SQLiteDiskExplorer
Explore and manage your SQLite files with ease using SQLiteDiskExplorer, Your valuable data is just a scan away !
Drive Analyzer
SQLite Reader
Dear ImGui Bundle (v1.0.0-beta1) now includes support for ImGui Test Engine.
As before, ImGui Bundle provides an extensive set of widgets and components, which can be used in C++ and Python:
Below is a demo of the integration of ImGui Test Engine: the mouse movements and clicks you can see in the video below are triggered via programmable automations made possible by ImGui Test Engine.
https://github.com/ocornut/imgui/assets/7694091/29661cf3-da48-406c-803b-152b97fdf99f
This can be used with python, and C++ (all platforms, incl emscripten). See python bindings declarations (stubs).
See live demos in the interactive manual (click on the "Show me buttons"), and in a dedicated demo (see its C++, and Python source code).
my toy digital audio workstation. everything is imgui except for waveform display.
Wallet "is application that lets you manage your stock and finance. It is meant to be lite and efficient. It is not a trading platform." https://wallet.wiimag.com/
Spectrum Analyser is a program that helps you to reverse engineer ZX Spectrum games.
I wrote it for my own amusement but others have found it interesting too.
https://github.com/TheGoodDoktor/8BitAnalysers
QuantMage is a SaaS platform for algorithmic & quantitative stock investment. It's using ImGui+WASM for its logic editor and backtesting tool frontend.
https://quantmage.app/grimoire/88feda7697abf9d66cf63ae359ac3cb2
Slideflow Studio is a user interface for deploying deep learning models for digital pathology research applications. Dear Imgui (and the python wrapper, pyimgui) were essential in making this a success. Thank you for developing this wonderful framework!
I needed a more comfortable way to input angles and I did this:
If anyone find it useful, this is the code:
bool InputAngle(const char* aLabel,float* aValue,bool aAbsolute,const char* aFormat)
{
bool changed=false;
if(ImGui::InputFloat(aLabel,aValue,0.0f,0.0f,aFormat))
{
changed=true;
}
constexpr float kPI=3.14159265358979323846f;
ImGui::SameLine();
if(ImGui::ArrowButton("##show_angle_popup",ImGuiDir_Down))
{
ImGui::OpenPopup("##angle_popup");
}
if(ImGui::BeginPopup("##angle_popup",ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoResize))
{
ImGui::SetWindowFontScale(2.5f);
if(aAbsolute)
{
float v1=-*aValue;
ImGuiKnobFlags flags= ImGuiKnobFlags_RotateAbsolute|ImGuiKnobFlags_WrapAround
|ImGuiKnobFlags_NoTitle|ImGuiKnobFlags_NoInput;
changed=ImGuiKnobs::Knob("angle_knob",&v1,0.0f,2.0f*kPI,4.7f,"%.6f",ImGuiKnobVariant_Stepped,0.0f,flags,16,0.0f,2.0f*kPI);
*aValue=3.5f*kPI-v1;
*aValue=std::fmod(*aValue,2.0f*kPI);
}
else
{
float v1=-*aValue;
ImGuiKnobFlags flags= ImGuiKnobFlags_RotateRelative|ImGuiKnobFlags_WrapAround
|ImGuiKnobFlags_NoTitle|ImGuiKnobFlags_NoInput;
changed=ImGuiKnobs::Knob("angle_knob",&v1,-2.0f*kPI,0.0f*kPI,4.7f,"%.6f",ImGuiKnobVariant_Stepped,0.0f,flags,16,-2.0f*kPI,0.0f*kPI);
*aValue=-v1;
}
ImGui::SetWindowFontScale(1.0f);
float w=ImGui::GetWindowWidth()*0.25f;
w-=2.0f*(GImGui->Style.FramePadding.x+GImGui->Style.ChildBorderSize);
if(ImGui::Button("0",ImVec2(w,0.0f)))
{
*aValue=0.0f;
changed=true;
}
ImGui::SameLine();
if(ImGui::Button("pi/2",ImVec2(w,0.0f)))
{
*aValue=kPI*0.5f;
changed=true;
}
ImGui::SameLine();
if(ImGui::Button("pi",ImVec2(w,0.0f)))
{
*aValue=kPI;
changed=true;
}
ImGui::SameLine();
if(ImGui::Button("3pi/2",ImVec2(w,0.0f)))
{
*aValue=3.0f*kPI/2.0f;
changed=true;
}
ImGui::EndPopup();
}
if(changed && GImGui->IO.KeyCtrl)
{
float rem=std::remainder(*aValue,kPI*0.125f);
*aValue -= rem;
}
return changed;
}
It uses my version of imgui-knobs.
### INDEX 2024.1 (BETA) INDEX 2024 is a game engine IDE program that will be released on December 31, 2023 also powered by the private hazel source code. Its user interface is so beautiful that a lot of effort will be put into it. that's why we will add a "Ribbon Bar" system. e.g
Microsoft Office 2007
INDEX 2024, Thank for ImGui & Hazel Core Team
https://github.com/ocornut/imgui/assets/126918321/d38e191f-2b9b-4e78-8b0b-848fd9948d5d
This source code will not be open but here are the binaries of the program just you need the Vulkan SDK and Visual C++ 2015-2022. and this link will take you to the lastest version of the program
https://github.com/INDEV-Technologies/INDEX/releases/tag/2.0.5b1
Hazel.
C++ game engine by the cherno, most likely the most advanced usage of imgui.
Mario Kart Toolbox
This is a Mario Kart DS modding suite I've been working on with @Gericom. This uses the latest and greatest .NET 7.0 with C# bindings thanks to ImGui.NET (using an OpenGL backend with OpenTK) and we use a modified version of ImGuizmo for 3D controls.
its like source engine but it isnt
not mine just found this on the internet if we ignore the fact it's hack menu, its pretty cool looking
https://github.com/ocornut/imgui/assets/13971022/13ca3927-66b5-4e51-b1a3-b80f9b1db517
also this one https://www.youtube.com/watch?v=OTp3-4BLY6k&ab_channel=ImMagicDesigns
https://github.com/ocornut/imgui/assets/13971022/b5dc7c4c-b626-431b-b4b4-cc55c618bbb9
https://github.com/ocornut/imgui/assets/13971022/3a23614e-4705-4686-9fcd-f120299316a4
We recently updated our in-engine realtime lighting editor to use ImGui for the Source Engine branch used by Portal 2: Desolation. This replaces the old VGUI light editor which was somewhat cumbersome to use. We also support placing area lights and projected cubemap light probes.
MightyGrep is a simple file searching application
- Search for file content or filename
- Jump to found line in editor
- Navigate search history with side mouse buttons
- Uses PCRE2
- Single 2MB executable
- Runs on Windows, macOS, and Linux
https://github.com/ocornut/imgui/assets/25188464/25804b39-231b-42af-a17e-08d36127d831
Dear ImGui in a VSCode tab :)
This is essentially an 8-bit home computer emulator with an integrated Dear ImGui debugger UI (this one: https://floooh.github.io/tiny8bit/kc854-ui.html) compiled to WASM+WebGL, and integrated with VSCode via a webview panel.
The gist is that you can bundle a small WASM blob with Dear ImGui UI rendering code into a VSCode extension for UIs that might be too awkward to create with plain HTML+CSS, or for better integration with WebGL rendering.
the platinum theme
I'm using imgui's primitives to make an in-game level editor mod for a certain mario game: