Florian Minjat

Results 10 issues of Florian Minjat

Exceptions can occurred in the onManagedDraw or onManagedUpdate methods of Entity and onUpdateSpriteBatch method of SpriteBatch: - IndexOutOfBound if a detach was done on the UI Thread; - NPE if...

This method can be used after modifications to a Sprite texture to update the Sprite with a call to onUpdateTextureCoordinates(). E.g. with this method to truncate the Sprite texture: ```...

This patch add close() method to the file descriptors after the setDataSource call: according to the Android documentation of MediaPlayer.setDataSource: "It is the caller's responsibility to close the file descriptor....

I am using Texture packs with rotated TiledSprites (last up-to-date version of AndEngine-GLES2) and noticed that the TiledTextureRegion.create method is bugged in case the tiled texture is rotated. Here is...

This patch is based on the Android developer training [Loading Large Bitmaps Efficiently](http://developer.android.com/training/displaying-bitmaps/load-bitmap.html) It enables to use the method AssetBitmapTextureAtlasSource.createSampled to create a scaled down version of a bitmap into...

This patch adds a '/' to the absolute path returned by getAbsolutePathOnInternalStorage to harmonize with the behavior of getAbsolutePathOnExternalStorage.

This patch aims to have more explicit NullBitmapException when this error occurs by providing information about the bitmap: - BitmapTexture: improved to display mInputStreamOpener.toString() in case of NullBitmapException; - Classes...

NPE Exception occurred on old versions of Android in SurfaceGestureDetector.onFling method. This patch adds NPE checks to avoid them.

This patch improves the modifiers to be able to use them in pools: - reset methods taking a IEaseFunction as parameter added in BaseDoubleValueSpanModifier and BaseSingleValueSpanModifier classes - IModifier.clearModifierListeners method...

I'm using the last version of the AndEngine, branch GLES2, with two devices: HTC Desire and a Galaxy Nexus. I have a problem when using a SpriteGroup with Sprites scrolling...