Florian Echtler

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Note: might be already possible to handle this using the `persp` parameter of SurfaceStreams and the web client.

Problem: apparently often impossible to use both cameras on mobile platforms at the same time...

Perhaps use a Raspi5 + 2 cameras + screen?

If you don't need the Java wrapper, you can safely ignore that error. Just run `make install`, the binaries should then be in the `build/` directory.

> @floe What's the status and plan here? Not much at the moment TBH... completely swamped with work. Hopefully will be able to look into this again around July. Any...

I've fiddled around a bit more and found that the canvas element actually gets rendered to (if I move it out of `a-assets` and make it visible as a standalone...

Update: yes, it works with `camrender.js`, with the caveat that the canvas needs to be initialized before `captureStream()` works (either through `THREE.WebGLRenderer`, or through `canvas.getContext("webgl")`).