flipfloppy
flipfloppy
> Did you ever find a fix for this? i'm running into the same issue on the newest version (0.2.6-beta) in 1.20.4 Nope, the issue still persists for me on...
I don’t think this is to do with floating-point precision, as it only happens to transparent blocks. Even if that were the case, there should be some way to prevent...
I see, thanks for clearing that up then. Would it be possible to have a setting for a higher precision depth buffer then, for people with beefier PCs?
So I’ve investigated this further and it seems like even with enabling glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE), the difference is minimal (ignoring the fact that UI text and block models stop rendering properly)....
I’ve had this issue too, it seems to happen sporadically
Also happening on windows for me. It seems like an issue with releasing memory after the renderer has unloaded.
I might investigate working on a draft implementation for an ANGLE/GLES2.0 renderer this weekend if that would be helpful. Defining a preprocessor variable for the OpenGL includes would allow it...
I've been working on this renderer and have decided to separate the pure OpenGL rendering and the things that require other libraries (freetype+harfbuzz for text, etc.) into two files, so...