flightlessmango
flightlessmango
Yeah this should work fine from a user perspective, so I think it's fine to close this
> Maybe flip_efficiency should be moved since it now applies to both CPU and GPU? Moved where/how? But probably yes?
I see what you mean. Can't really think of a good place to put it
This might be interesting to have for devices like steam deck where you calculate based on the battery wattage
Yeah I think that sounds good
> Do you have a development workflow for testing on the Steam Deck? No not really
This looks good. Can you fix the conflict just?
It's been reverted, if you force push again I assume tests will run again
``` diff --git a/src/nvidia.cpp b/src/nvidia.cpp index b983656..e620387 100644 --- a/src/nvidia.cpp +++ b/src/nvidia.cpp @@ -118,9 +118,16 @@ void NVIDIA::get_instant_metrics_nvml(struct gpu_metrics *metrics) { if (params->enabled[OVERLAY_PARAM_ENABLED_gpu_power] || (logger && logger->is_active())) { unsigned int...
Oh yeah sorry you need to use `MANGOHUD_LOG_LEVEL=debug`