flightlessmango
flightlessmango
You mean the `intel_gpu_top` process is still running after the game has shut down? Can you give steps to replicate?
Does it happen with vkcube or is it isolated to steam games or something?
Can you try with latest git and see if that still happens?
Can you check if it's still happening in latest? I rewrote the intel code a bit to handle clean up at shutdown better
I don't think this is a mangohud bug but rather a bug in the game engine
If it doesn't happen on windows, it's possible it's a wine bug
``` » lshw -sanitize -C memory WARNING: you should run this program as super-user. *-memory description: System memory physical id: 0 size: 32GiB *-memory UNCLAIMED description: Memory controller product: 200...
> Can you add feature to display ram bus usage in %? What does that mean and how would you measure it?
Most likely it's using `gpu_metrics` instead, should be a line after that says something along those lines
Also those probably shouldn't be errors since we don't expect to find hwmon in all of them