flightlessmango
flightlessmango
Here's another attempt! dc7ec945497df202e2b0ebfae709b1d4bcd2a8ba hopefully I understood this better now
Yes I would be open to this. One downside with mangohud is that we aren't able to properly render on many opengl games. An implementation that renders on top of...
can you get a `tree` of the hwmon folder for asusec?
Yes that's correct, thank you. can you also get the output of `awk '{print FILENAME ": " $0}' *_label` in the same folder?
The purpose of `use_system_spdlog` is to force the use of system or subproject. By default we want the user to use the subproject over the system libs because that's what...
> With the latest commit you done the use_system_spdlog dosent work Yes this needs to be fixed so it works again > Also you want me to make use_system_lib-name for...
> I can remove the fallback and made meson failed when use_system_spdlog: enabled and spdlog is not found It should be fine to just fallback, doesn't need to fail
Works fine on my end. It's possible it's been fixed in recent versions 
Yes I also used the native Linux build
https://github.com/ValveSoftware/Proton/issues/607#issuecomment-2027803365 As per this comment it appears it's happening with gamescope frame limiter as well. This makes me think it's probably a wine/proton issue rather than a mangohud one