fkk-cz

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> Any client that owns an entity can now create its replicating state bags on the server. Couldn't this cause issues where clients would be able to arbitrarily create/set state...

After further testing, the limit does appear to be exactly 7 audio banks loaded at once. The automatic unloading does seem to work, audio banks in another script loaded immediately...

> Theoretically you should be able to request the sp_sounds file as a GAME_SOUNDDATA fine. Could you give an example of this? This sound in particular is `trevor_2_biker_ringtone.awc` in x64\audio\sfx\SCRIPT.rpf\