Francisco Javier Trujillo Mata
Francisco Javier Trujillo Mata
Forget it! I found it, just changing the windows should be enough. I have the game almost working, however I'm not sure about how it will perform :(
Reopening the ticket just to know if there is a possibility of having lower resolution, it will make to work faster in low profile devices...
> > Hello. > > There is no easy way to change internal table resolution. Game physics are tied to those fixed resolutions and renderer does not support sprite scaling....
> 260 uncapped UPS without presenting is good, this means that PSP has more that enough power for software renderer. For comparison, my laptop does about 7-8k UPS. So, your...
Hello again, Trying to speed up the execution in PSP, there is one thing that could be done. The project is using `palettes`, however, instead of using natively the palettes,...
> Keep in mind that my project is targeting generic desktop, where indexed color textures are always emulated. Ram saved by indexed colors in the game will still be used...
I think that this issue has been solved
I saw some .a files added to the PR, is that right?
@sharkwouter could you give it a try in PSP and check if you are suffering the same error? cheers
This is still happening, RA has hardcoded the path ms0 for loading by default the RA config. I don’t have a PSP go, and actually I never used the elf0...