bones
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An easy-to-use game engine for making real games.
I just added `bones_schema` to an empty project and realized that it's pulling in a lot it shouldn't need like `futures-lite` because that's included in `bones_utils`. We should probably aggressively...
https://github.com/fishfolk/bones/blob/6a55dc2b7f45365a316afb372b026cc8fb0a4439/framework_crates/bones_framework/src/networking/socket.rs#L133-L140 --- ###### This issue was generated by [todo-issue](https://github.com/DerJuulsn/todo-issue) based on a `TODO` comment in 6a55dc2b7f45365a316afb372b026cc8fb0a4439.
even before a frame has advanced. --- https://github.com/fishfolk/bones/blob/f8959575061f99fc202eb0be9f944e9505e4dfb3/framework_crates/bones_framework/src/networking.rs#L516-L523 --- ###### This issue was generated by [todo-issue](https://github.com/DerJuulsn/todo-issue) based on a `TODO` comment in f8959575061f99fc202eb0be9f944e9505e4dfb3.
While going over the asset server with @tekhnaeraav, he helped me realize that the asset server was responding to changed assets, triggering a forced asset reload, but then handing the...
then have the final connection hand-off be concurrently run without needing to be awaited. --- https://github.com/fishfolk/bones/blob/2f4e7ac48b8c3a6e2617fef5f7e98bf984281943/other_crates/bones_matchmaker/src/matchmaking.rs#L112-L119 --- ###### This issue was generated by [todo-issue](https://github.com/DerJuulsn/todo-issue) based on a `TODO` comment in...
`#[net]` may be used to opt in a type that implements `DesyncHash` such that when `DesyncHash`is used on its `SchemaRef`, it will contribute to hash. (Otherwise it does not modify...
https://github.com/fishfolk/bones/blob/4d96146c775f6bf9ff073ef315c034ae747a35db/framework_crates/bones_ecs/src/components/untyped.rs#L503-L510 --- ###### This issue was generated by [todo-issue](https://github.com/DerJuulsn/todo-issue) based on a `TODO` comment in 4d96146c775f6bf9ff073ef315c034ae747a35db.
This updates to the latest version of `iroh-net` and enables the local network discovery feature. I can't remember where we left off on LAN but I needed this locally to...
# Goals Allow the world to be reset safely for network rollback: ## Systems + Resources and Rollback Safety - Systems (stage-based, single success, and startup) are immutable once session...
For now we have some basic stuff implemented. Closes #494.