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Render into a three.js canvas using React.

Results 100 react-three-renderer issues
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I've had a few cases now where I've needed access to the `scene` reference to call methods on the `THREE.scene` object. I'm purposing adding this as a property to `context`....

question

Code I am trying to port has a lot of parts like this: ``` var transform = new THREE.Matrix4(); transform.elements = storedTransformMatrix.Values.slice(); transform.transpose(); meshToMove.applyMatrix(transform); ``` it is operating some functions...

enhancement

We are currently creating a mesh and applying images as the texture for that mesh. The image sizes are quite large, so upon opening the scene we can see the...

enhancement
question

I'm using react-three-renderer to create an app that positions and rotates a number of 3D geometries. Each "session" with the app has a list of models that are downloaded and...

needs more information

As mentioned in #97 I noticed that the line widths seem different between vanilla Three.js and React-Three-Renderer - I tried adding antialias to the React3 component, but there's still a...

bug

Awesome project -- just wondering if i'm able to use a video as a texture. Some insight on how to approach this would be great. Thanks!

enhancement

I'm trying to implement an equivalent of OrbitControls, but so far I don't see a way to do it that is well integrated with React. Any thoughts given to this...

question

PROBLEM It appears that r3r renders components in an unexpected order, firing React lifecycle hook methods in an unexpected order. Right now this is what I believe I'm seeing: 1....

bug

Hi, I'm not being able to get the material rendered with flat shading. I'm implementing the same as I have with regular ThreeJS, but without the same results. A basic...

bug
needs more information

In my use case, the scene is frequently not going anywhere: sometimes it's just sitting there in the background and won't change until someone interacts with it. If I let...

enhancement
question