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Render into a three.js canvas using React.

Results 100 react-three-renderer issues
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This feature adds availability to control process of textures uploading in only one LoadingManager. ```js let manager = new THREE.LoadingManager(); manager.onProgress = function (url, itemsLoaded, itemsTotal ) { console.log( 'Started...

I have a simple line and the vertices are driven by the React state, like this: ``` ``` I'm seeing issues with redrawing when the vertices change. Basically adding/removing vertices...

bug

Added the 'up' property to the Object3DDescriptor class to allow setting the 'up' vector for cameras (and other objects), see: https://threejs.org/docs/?q=Cam#Reference/Core/Object3D.up for THREE documentation on the property. Added a brief...

related to #146 is can also be used as a very simple tutorial about wrapping BufferedGeometry with r3r

handledownArrow(ev, color) { this.downArrowX = ev.clientX - this._width / 2; this.downArrowY = -(ev.clientY - this._height / 2 - 20); const origin = new THREE.Vector3(0, 0, 0); const dir = new...

needs more information

Not sure if this is a minor bug or if I'm doing something wrong. I noticed another module had this issue and it was fixed (#59). Here is my code:...

bug

- [ ] precision - [ ] supportsVertexTextures - [x] vertexColors - [x] flatShading - [x] skinning - [ ] useVertexTexture - [x] morphTargets - [x] morphNormals - [ ]...

enhancement
help wanted

This should help convert bigger projects into r3r from bottom-up

I'm getting the `forceManual` rendering to work - almost.. The very first time the component is rendered, I don't get it to trigger the render. I've verified that the renderTrigger...

bug
needs more information

I'm trying to access the `attributes` property of a `PlaneBufferGeometry`. What's the best way to do this? With three.js, I can just do: ``` var planeGeometry = new THREE.PlaneGeometry(1, 1);...

question