firebelley
firebelley
Hello, thanks for opening this. I'm not super comfortable with the android changes - imo any android setup should be done as a separate step in a workflow prior to...
For editor level settings, there is a section of the docs that specifies how to supply your own editor settings file: https://github.com/firebelley/godot-export#supplying-a-custom-editor-settings-file I was thinking this could be leveraged to...
Hello! Thanks for opening this issue. If I understand correctly, it should be possible to do the workaround as a step in your GitHub workflow before running this action. Is...
Yeah that doesn't make sense given the description. The description of `set_parallel` only mentions tweens set after the call. Arguably it should not have any immediate effect. Otherwise every tween...
Hello! I am super interested in using source generation to achieve what you've done here in Godot 4. I have a similar library where I use reflection to find Nodes...
> How would the user specify a node that's nested somewhat deeply in the node hierarchy? (How would you represent / in the field name, or would you?) This is...
I see what you're saying regarding generated members. If I understand right, I think the approach I'm thinking of is that the user would specify the `Node` members (like `private...
Hello! Unfortunately the `archive_directory` and `build_directory` outputs do not take into account the preset export path. Note the docs say the following: The directory containing archived exports. This directory will...
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I agree, this would definitely be helpful! In the meantime, is it feasible for you to host your custom build and export templates somewhere where it can be downloaded in...