firebase-unity-sdk
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The Firebase SDK for Unity
**Overview:** I guess the function call might technically be working. However, whilst the Android google-services.json works fine for Android, it throws the following error on iOS: "ERROR: Unable to configure...
Unity editor version: 2019.3.0f3 Firebase Unity SDK version: 6.13 Firebase plugins in use (Auth, Database, etc.): Crashlytics Additional SDKs you are using (Facebook, AdMob, etc.): Facebook Analytics, Appsflyer Platform you...
hi, is it possible to use Firebase Database on consoles? like as XBOX one, PS4, Nintendo Switch and the great Google Stadia :] thanks.
### Please fill in the following fields: Unity editor version: **2018.4.12f1** Firebase Unity SDK version: **6.8.1** Firebase plugins in use (Auth, Database, etc.): **Dynamic Links and Analytics** Additional SDKs you...
Is there a way to set the Emulator URL for Firebase Auth calls from within Unity? I would expect to find documentation here: https://firebase.google.com/docs/emulator-suite/connect_auth Cheers, Robin
I am seeing a consistent errors when trying to create or sign in users in the Unity Editor and on iOS device (Android not attempted yet). Both CreateUserWithEmailAndPasswordAsync and SignInWithEmailAndPasswordAsync...
### Please fill in the following fields: Unity editor version: 2019.3.0f6 Firebase Unity SDK version: 6.9.0 Firebase plugins in use (Auth, Database, etc.): Analytics, Auth, Database Additional SDKs you are...
FirebaseAnalytics.SetCurrentScreen has 2 argument. But second argument should be optional for convenient, no need to `FirebaseAnalytics.SetCurrentScreen("name",null)`
hello dear Firebase team, it would be great if VerifyPhoneNumber of PhoneAuthProvider had these features: 1- after as for example 10 sec. if it couldn't be connected to firebase =>...
Hi, I'm unable to use the "setPersistenceCacheSizeBytes" for local storage. As stated in the docs it should apply to Database default instance: https://firebase.google.com/docs/reference/android/com/google/firebase/database/FirebaseDatabase#public-synchronized-void-setpersistencecachesizebytes-long-cachesizeinbytes I'm trying with : FirebaseDatabase.DefaultInstance.setPersistenceCacheSizeBytes(10000000); But Unity...