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[Bug] Regardless of whether the Explode AARs is checked or not, it will export aar

Open xxhong opened this issue 2 years ago • 0 comments

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2021.3.2f1
  • Firebase Unity SDK version: 9.1.0、9.6.0、10.0.0___
  • Source you installed the SDK: unitypackage_ (.unitypackage or Unity Package Manager)
  • Problematic Firebase Component: All_ (Auth, Database, etc.)
  • Other Firebase Components in use: All_ (Auth, Database, etc.)
  • Additional SDKs you are using: Facebook_ (Facebook, AdMob, etc.)
  • Platform you are using the Unity editor on: Mac_ (Mac, Windows, or Linux)
  • Platform you are targeting: Android_ (iOS, Android, and/or desktop)
  • Scripting Runtime: Mono and IL2CPP_ (Mono, and/or IL2CPP)
  • Pre-built SDK from the website or open-source from this repo: https://github.com/firebase/firebase-unity-sdk/releases/tag/_

[REQUIRED] Please describe the issue here:

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

Steps to reproduce:

Regardless of whether the Explode AARs is checked or not, it will export aar. this is configs image

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? (eg 100%, 1/5 etc) 100%

What happened? How can we make the problem occur? This could be a description, log/console output, etc.

If you have a downloadable sample project that reproduces the bug you're reporting, you will likely receive a faster response on your issue. 1.open the setting,image 2.Use the above configuration 3.save 4.resolve image

Relevant Code:

// TODO(you): code here to reproduce the problem

xxhong avatar Oct 24 '22 10:10 xxhong