[FR] FirebaseUser.SendEmailVerificationAsync doesn't take in ActionCodeSettings as an argument
Feature proposal
- Firebase Component: Auth
Currently once you sign-in and get a FirebaseUser, there is a method that triggers email verification SendEmailVerificationAsync. However, in other SDK's, there is an option to pass an ActionCodeSettings object in order to customize the continueUrl. However, in the Unity SDK the method does not take any arguments.
This is especially important in the mobile use case, where ideally the user doesn't need to verify their email on the website and then reopen the app after verifying. Additionally this allows us to customize the verification path depending on whether we are on iOS or Android.
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Hi @kgpasta,
Thanks for filing this feature request. I believe having ActionCodeSettings available for all platforms would be helpful to Unity developers as well as this suffices your use case.
I'll let the team know about this. You may refer to this thread for any updates.
Just giving this a +1, would be awesome. :D
Hey all, we will work on adding the additional functionality, it just will take a bit longer to get it working across all the platforms, so I pushed ahead with the simpler one so that the folks that needed that one could be unblocked.
Hey all, we will work on adding the additional functionality, it just will take a bit longer to get it working across all the platforms, so I pushed ahead with the simpler one so that the folks that needed that one could be unblocked.
No worries, was just giving it a little bump to keep it alive. Appreciate it!