[FR] Support Signin with Facebook Gaming Graph login (which is different from regular Facebook login)
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2019.4.11
- Firebase Unity SDK version: 15.2
- Source you installed the SDK: UPM (.unitypackage or Unity Package Manager)
- Problematic Firebase Component: Auth (Auth, Database, etc.)
- Other Firebase Components in use: RTDB (Auth, Database, etc.)
- Additional SDKs you are using: Facebook (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: Mac (Mac, Windows, or Linux)
- Platform you are targeting: iOS (iOS, Android, and/or desktop)
- Scripting Runtime: Mono (Editor), il2cpp (Device) (Mono, and/or IL2CPP)
[REQUIRED] Please describe the issue here:
We have updated one of our development apps to use the gaming graph. Login to facebook (using Facebook APIs) works correctly, and returns an access token of the form "GG|{tokenString}". Attempting to pass this token to SignInWithCredentialAsync() results in:
(Inner Exception #0) Firebase.FirebaseException: The supplied auth credential is malformed or has expired.
We can confirm that that token is for the gaming graph API (by logging the Facebook AccessToken's GraphDomain) , however, when we attempt to log in to Firebase using a credential generated from that token, SignInWithCredentialAsync() throws an exception , the inner of which is:
(Inner Exception #0) Firebase.FirebaseException: The supplied auth credential is malformed or has expired.
Interestingly, Credential.IsValid() returns true.
We are as certain we've got this test right as it's possible to be when most of the opportunities for error are mostly app configuration dashboards rather than the 10 lines of fairly well tested code itself.
Relevant code:
Debug.Log($"Getting credential from access token {AccessToken.CurrentAccessToken.TokenString}");
Firebase.Auth.Credential credential = Firebase.Auth.FacebookAuthProvider.GetCredential(AccessToken.CurrentAccessToken.TokenString);
Debug.Log($"Credential has provider {credential.Provider} : IsValid {credential.IsValid()}" + credential.ToString());
var authTask = auth.SignInWithCredentialAsync(credential);
Debug.Log("Android debugging with printf is fun.");
try
{
var authUser = await authTask;
Debug.Log($"Firebase auth sign in task completed. IsCompleted:{authTask.IsCompleted} IsCanceled:{authTask.IsCanceled}. UserID {authUser.UserId} Provider: {authUser.ProviderId}");
}
catch (System.Exception ex)
{
...
Steps to reproduce:
- Produce a simple app with Firebase and Facebook SDKs.
- Confirm that sign in with Facebook and Firebase Auth FacebookCredentialProvider works.
- Switch facebook app in the Facebook developer dashboard to use Gaming Graph API
- https://www.facebook.com/fbgaminghome/developers/gaming-services/
- Confirm that Facebook will still sign in correctly but Firebase SignInWithCredentialAsync logs exception:
---> (Inner Exception #0) Firebase.FirebaseException: The supplied auth credential is malformed or has expired.<---
Repro 100%
Hi @ferretnt
Firebase currently only support regular Facebook Login but not this separate login for gaming.
I can file a feature request for you. Since this will requires some backend changes, it probably will not be done soon.
Another option is to configure a generic OIDC provider by upgrading to GCIP. https://cloud.google.com/identity-platform/docs/web/oidc And you can use OAuthProvider to sign-in with Firebase Auth SDK.
var credential = Firebase.Auth.OAuthProvider.GetCredential("oidc.myProvider", idToken, accessToken);
var task = auth.SignInWithCredentialAsync(credential);
They have a different billing structure though since it charges a small amount per MAU.
Internal feature request tracking: b/171089917
I can file a feature request for you. Since this will requires some backend changes, it probably will not be done soon.
Is there any movement in this direction? when can we expect this feature?
@chkuang-g Dev of Facebook Login for Gaming here. I'd love to help making Facebook Login for Gaming compatible with Firebase. We have developer reported the following exception:
The supplied auth credential is malformed or has expired. [ Remote site 5XX from facebook.com for VERIFY_CREDENTIAL ]
All I need to know is how FireBase verifies credential with Facebook. Could you help?
Any news on this FR? There is no official way to move Face Gaming Login to Facebook login, so we not able to use Facebook in our app now.
Thanks
I filed a corresponding issue to this one on the Facebook sdk GitHub at the time (?? 12 months ago??) as this issue if that is helpful for info.
All our current development is enterprise with azure auth so not able to provide any further information in the short term, sorry.
On Sun, Sep 5, 2021 at 22:32 jsding @.***> wrote:
Any news on this FR? There is no official way to move Face Gaming Login to Facebook login, so we not able to use Facebook in our app now.
Thanks
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Hi @ferretnt
Firebase currently only support regular Facebook Login but not this separate login for gaming.
I can file a feature request for you. Since this will requires some backend changes, it probably will not be done soon.
Another option is to configure a generic OIDC provider by upgrading to GCIP. https://cloud.google.com/identity-platform/docs/web/oidc And you can use OAuthProvider to sign-in with Firebase Auth SDK.
var credential = Firebase.Auth.OAuthProvider.GetCredential("oidc.myProvider", idToken, accessToken); var task = auth.SignInWithCredentialAsync(credential);They have a different billing structure though since it charges a small amount per MAU.
Hi, I was wondering if you were able to accomplish this. From what I found out, I need to use FB.Mobile.LoginWithTrackingPreference(...) to receive an AuthenticationToken (which I think is what is needed for the idToken parameter of the GetCredential function) but this only works on iOS.
It would be great to have this feature, lot of games use FB & Firebase.
@chkuang-g can you help @tylerfangfb with the requested information? I can't believe this is not already supported. :/ More and more apps are created as "Gaming" app on Facebook because of their new "categorization"-process when creating new apps.
Hey everyone, just want to let you know that I've worked with the team at FireBase to investigate the issue. A fix is expected in coming weeks. Thank you all for your patience and we hope to resolve this long standing issue as soon as we can.
Hey everyone, just want to let you know that I've worked with the team at FireBase to investigate the issue. A fix is expected in coming weeks. Thank you all for your patience and we hope to resolve this long standing issue as soon as we can.
Any progress regarding about this issue?
Thanks
Do we have any progress on that? Thanks for the reply :)
A fix has been deployed by team @ google. Could someone who ran into this issue before try again?
Hi @tylerfangfb. We tried after the update. Now the error we are seeing is this:
Remote site 5XX from facebook.com for USER_INFO
Do we need to update the Firebase sdk also?
I updated firebase to the latest version and this problem still exists. The error is "Remote site 5XX from facebook.com for USER_INFO"
me too: Firebase.FirebaseException: The supplied auth credential is malformed or has expired. [ Remote site 5XX from facebook.com for VERIFY_CREDENTIAL ]
I updated firebase to the latest version and this problem still exists. The error is "Remote site 5XX from facebook.com for USER_INFO"
Hello, is there any updates about this issue?
This issue happens in Firebase SDK 8.8.0 as well.
After 2 days I discovered the above is why our newly implemented Facebook login over Firebase doesn't work...though I didn't test with Firebase 8.8.0 yet...any updates?
Hi! Is it safe now to use facebook gaming login with firebase? Has the issue been resolved?
Still not working here with latest SDKs and nobody seems to care at all. It's a complete disaster. You can't even add the old "Facebook Login" anymore, because something is bugged in the Facebook interface. When trying to add any package it always says "We couldn't find your developer website URL in your app's store listing", although it's there. Bug reports on Facebook also don't work... EDIT: Facebook finally fixed their interface, so at least the "Facebook Login" works again with Firebase.
@tylerfangfb do you have any update on the issue? Have you managed to resolve it?
I'm still having the exact same issue. Any updates?
@paulinon Is there a workaround you could point me to, or at least a timeframe if this will/or will not be implemented by Firebase? Creating another Facebook app, just to be able to use firebase authentication is not viable at this stage.
I ended this non-sense and ditched Firebase. It's a lot of work to implement another backend service but I just can't take this anymore. I'm back using Playfab. I don't even know why I decided to use Firebase in my current project tbh.
The same happens to me! Any timeframe when it will be fixed?
Anyone has tried this recently? Is it yet not possible to user Facebook Login for Gaming with Firebase?
It is still not working. I think this feature needs to be prioritized. Nowadays, Facebook login for gaming is an important aspect of the games.
https://github.com/firebase/flutterfire/issues/4524#issuecomment-764610739
This worked for me by recreating Facebook Application with type of Consumer.
I have noticed that Facebook Application built for gaming doesn't have public_profile available in their permissions and have gaming_profile instead.
I haven't tried it out, but for those of you that doesn't want to recreate Facebook Application, maybe replacing public_profile permission requirements to gaming_profile may avoid this error.
@Sitiyoh does this work? Consumer profile doesnt work with the invitable_friends endpoint and connecting players with thier friends is 100% of the reason we're involving facebook. Are you implying that I may be able to change the user permission to gaming_profile instead of public_profile and that will circumvent the issue?