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[FR]: An easy / optimal way to get Server Time

Open vg-swift opened this issue 1 year ago • 6 comments

Description

We have a custom Firebase Function implemented ot request Server Time, and the app always requests it at least once per hour (or whenever something happens in the game).

Our current issues:

  • We have millions of players
  • As you can see from the graph below, when all active players request time at hour intervals, the request can timeout, due to servers not scaling fast enough.
  • It's hard to find optimal configuration for this function, also in terms of pricing image

If you have any other ideas, please let us know.

API Proposal

No response

Firebase Product(s)

All

Targeted Platform(s)

Apple Platforms, Android, Desktop

vg-swift avatar Nov 18 '24 14:11 vg-swift