K. S. Ernest (iFire) Lee

Results 391 issues of K. S. Ernest (iFire) Lee

Do we want udim support? The algorithm is here to bake udim is at https://github.com/sinbad/FbxUdimUnpack > Tool for unpacking a model that uses UDIMs into a form more suitable for...

V-Sekai aims to provide a high-performance platform for virtual worlds and avatar-based social games. The current implementation relies on GDScript or C++ native modules, which may not offer the desired...

In a future update, update the fbx2gltf notice to mention the switchover to the Godot Engine native importer.

https://github.com/fire/VKET_6/blob/main/CC0/P_Store_series_02_Ver1.2/P_Store_series_02.unitypackage Prefabs aren't loading

I'm trying to discover a design for this sample problem. 1. I have a gltf file https://sketchfab.com/3d-models/sensei-4-cc86a15388ab403baff5c7a4b4d3eefc 2. Open problem: How to send a 15 MB file to membrane. UDP...

![image](https://github.com/KhronosGroup/glTF-iOS-Viewer/assets/32321/85a11cad-aeae-4698-8992-0a395e5424ce) Although previewing works for .glb they do not work for embedded json. However, clicking on the .gltf file works. ![image](https://github.com/KhronosGroup/glTF-iOS-Viewer/assets/32321/7573282c-b7e4-460b-a80f-f3617df10dd5) ![image](https://github.com/KhronosGroup/glTF-iOS-Viewer/assets/32321/1f77c0f1-c81b-400d-8f59-f2ced38c8834) [f11015d194b74147b5916defb9e7d2fa.gltf.zip](https://github.com/KhronosGroup/glTF-iOS-Viewer/files/14982517/f11015d194b74147b5916defb9e7d2fa.gltf.zip)

### Describe the proposed feature and how it helps to overcome a problem or limitation > jo_0 — Yesterday at 13:41 > Where is the best entrypoint for someone interested...

enhancement

### Issue description Some menu is broken ### Steps to reproduce Launch V-Sekai and see the circled area ![image](https://github.com/V-Sekai/v-sekai-game/assets/32321/a3a1b431-9fbe-4210-8032-f0e80cc045e1) ### Minimal reproduction project (For SDK or engine issues) Use the...

bug

### Issue description Saracen discovered that lighting is blown out. That's because of the physical light units setting in the project settings, and presumably because the uploaded maps didn't use...

bug
topic:rendering