K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
We also made something based on ggml. https://github.com/V-Sekai/v-sekai.whisper We were able to add opencl acceleration and build for multiple platforms. Thanks to @Ughuuu Do you want us to send help?
Appears to need extra support implemented for embedded images https://github.com/godotengine/godot/pull/91901#issuecomment-2107298904 Edited: Not in the original report, but also svg too.
https://github.com/V-Sekai/godot/actions/runs/9746515368/job/26897107717 [job-logs.txt](https://github.com/user-attachments/files/16054948/job-logs.txt) 
There seems to be odd and ends code formatting differences.
> i would just start with a shared object and getting it to load and execute a hello world function call in the regular emulator Tracking.
Hi, I was wondering what would be a decent way of compiling a c++ compiler to a libriscv machine so I can give it c++ code somehow and have it...
I was able to build for the apple. Will try to contribute some patches.
I can't tell if it's leaking or not. If it is leaking please pick factual examples. ``` ###################### -Examples- ###################### Example 1: Entity_types: [person, technology, mission, organization, location] Text: while...
https://github.com/V-Sekai/godot-vrm/commit/99f5827bebba8b04c1180d7883777c80e46e472f [viverse_avatar_model_101119.vrm.zip](https://github.com/user-attachments/files/16056290/viverse_avatar_model_101119.vrm.zip) 
### Describe the project you are working on V-Sekai is a self-hostable MIT open source software stack built with Godot Engine 4. This project aims to provide a robust and...