K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I saw it had parallel for loops and that is a c++17 feature.
Let's see if this fixes the bug.
- [x] Restore normals and tangents - [x] Postpone running a profiler and see if there's easy bottlenecks - [x] Write a Godot Engine proposal - [x] Generating CSG nodes...
To make manifold easier to build there was a proposal to remove thrust for C++ primitives. This is tracking that thrust removal proposal.
The expected workflow is to subdivide by 2 and then refine by -2 with a constraint of modified edge length sizes. I believe this is a possible operator. What do...
Was curious for a usecase.
I wish to make an engine enhancement compatible with Godot Game Engine, but there are several barriers. This project is under a GPL license, and the UE4 project is proprietary....
https://sqlite.org/src/timeline?r=server-process-edition [html readme](https://sqlite.org/src/raw/README-server-edition.html?name=b98409c486d6f02871b20a9e29e1e18cd050a02e03062569ffb051774b4d6861) https://news.ycombinator.com/item?id=17766799 Appears to be a performance improvement.
As a person who uses VSCode and wants to version the graph. I wanted to be able to preview graph changes in a window and also use standard version control...
Hi, I have done work to get a machine learning pipeline to guess the bone name for a 3d model from training sets of 3d skeleton models. The article has...