K. S. Ernest (iFire) Lee

Results 1116 comments of K. S. Ernest (iFire) Lee

I'll ping https://twitter.com/dfelinto to see if he has anything to say about blender cycles -> osl -> texture sheets. https://code.blender.org/2014/02/cycles-baking/

The OSL nodes for MaterialX are here. https://github.com/materialx/MaterialX/tree/master/libraries/stdlib/osl

> Lines can be exported as of #717. Convert To -> Path works nicely with Grease Pencil, perhaps we should make that happen automatically when a Grease Pencil object is...

I think Maya has a limit of 32, but on a conceptual level.. A display with a slider when custom (+ automatic change value if not a multiple of 4)...

See a method to bake udims to like gltf2. This should not be done in godot engine because we don't have that information anymore. This is part of the fbx...

Since this proposal was written, work on the OMI_collider and OMI_physics_body has progressed. Hoping to see reviews.

What is the status of this for Blender 3.0? Is https://github.com/scurest/glTF-Blender-IO/tree/sparse-morph ready to merge?

Ah. I recall some problems with vectors (eulers) versus basis. I remember you choose basis (3x3 rot matrix) some time ago. Trying to check my understanding.

I would like to try training all the fingers. In theory it would be adding the bone effectors to the end of each fingers instead of stopping at the hand....