K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
See https://github.com/godotengine/godot-proposals/issues/392 for the first issue
Reposting for ease of review. https://github.com/KhronosGroup/glTF/blob/0343ff13ba7f3a4b717a235aa75b45655ab512c7/extensions/README.md#user-content-pbr-material-extensions  > In addition to the math described in the Enterprise PBR specification, we provide test scenes and ground truth renderings to check implementations....
@proog128 Do you have a full materialx sample I can try creating an automated material to png github cicd sample for?
From an gltf2 extension standards point of view the missing steps seem to be: 1. include materialx `.mtlx` 2. include attached images in .glb or mime type urls. 3. Draft...
## Proposed workflow: I want to transmit a final character gltf2 that has MaterialX procedural materials embedded into it and the MaterialX inputs are changed via different MaterialX file. 1....
> If you want to get a jump start on that, the webp extension you mention above is certainly a great starting point, and EXT_ is probably the correct prefix...
From a pipeline point of view, most people using the pencil tool won't spend time in the engine modifying the output. So meshes (closer to what you see in Blender)...
https://sketchfab.com/3d-models/mirrors-edge-apartment-interior-scene-9804e9f2fe284070b081c96ceaf8af96 has an example blend file for baking everything to emission. For the grease pencil to mesh, I couldn't get it working in the ui, but the theory is that...
I personally am ok if node graphs aren't baked. Just throwing out ideas. Personally I would add https://www.materialx.org/assets/MaterialX.v1.35.Final.pdf to Blender. It may already exist!
A possible pipeline is baking osl to principled bsdf. Every single blender node is in osl. https://svn.blender.org/svnroot/bf-blender/trunk/blender/intern/cycles/kernel/shaders/ https://docs.blender.org/manual/en/latest/render/shader_nodes/osl.html https://github.com/dfelinto/blender/blob/master/intern/cycles/kernel/shaders/node_principled_bsdf.osl